
Changing the clock or getting to the point in time the clock was changed to originally should fix this highly exploitable bug. The altered time will affect their enemy spawns and loot drops, however, and can also be used to bring them home prematurely by recalling them after setting the clock back and then rolling it forward. This can also be used to manipulate the time Dwellers spend in the Wasteland, but they won't collect anything until the clock has been caught up. The production rooms can be reset by rushing, allowing a player to collect resources risk-free for as long as the clock has been set behind.

Should one set one's clock backwards, all incidents cease unless triggered by the player, and all production rooms gain whatever amount of time that the player went back to added to their next production time.
